![]() See the 'Override' 1.0 ? That sets the gamma to 1.0 as opposed to the default 2.2. The gamma is also set to 1.0 on import as seen below: ![]() VRAY is fine for Specular Glossiness workflow, but it was a pain in the butt to get quick and good results coming from the Metal Rough workflow without tweaking like a mad man. Just a bit of a tangent, but I had horrible experiences working in that workflow using VRAY and moved over to Arnold. I was looking at your prior post and you indicated that you were working in the metallic and roughness workflow through painter, and trying to get the same result with VRAY in 3Ds Max?
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